Once you have built the roof, then you can build all interior items in the tower. Workbench skyrim wiki the elder scrolls v anniversary edition is ing to nintendo switch lakeview extended se houses and dwellings afk mods graveyard keeper how use carpenter s pwrdown tel nalta small house homeste hearthfire dlc r make wooden planks legendary steam key ru cis table tool countertop bricolage angle furniture drawer png pngwing duplicate [] :: The Elder Scrolls V: Skyrim Special Edition General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. [11/01/2013 - 10:15:59PM] Error: File "SkyTEST-RealisticAnimals&Predators.esp" does not exist or is not currently loaded. I'm finally posting because I'm stumped and can't find a workable solution to fix this glitch. Arithman 10 years ago #2 From wiki: "Sometimes when using the Carpenter's workbench in your home it may revert to a menu of items you've already built in the room,. Aborting call and returning None stack: Aborting call and returning None Or else : load a previous save where you were able to use a station, tape in the console : player.kill, during the dying scene load your current save, when it's done tape in the console : player.kill, die and when you're back in game you will be able to use the station. Objects of this type will not be loaded. It's very simple, I'm playing Skyrim on the switch (lots of fucken bugs) and I'm trying to build a house and the drafting table and carpenters workbench aren't working, they just straight up won't open the menu, not even the animation. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:37PM] warning: Property DefaultAshPile1 on script wealiasscript attached to alias Vigilant02 on quest DLC1_WESC02 (020034EA) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:37PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter08 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match This variable will be skipped. [11/01/2013 - 10:15:40PM] warning: Property CurrentHomeLocation on script playersleepquestscript attached to PlayerSleepQuest (000FC1A2) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKEconObjective2Update", missing file? [_sycMainQuest (490012C4)]._sycmainquestscript.ToggleModules() - "_sycMainQuestScript.psc" Line 2398 [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKEconLeveledListSwapOut referenced by the save game. stack: stack:.Game.GetFormFromFile() - "" Line ? [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save Rotation : Yes. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [UDGPRetroactiveFix200 (0D0ACE68)].udgp_retroactive200script.Process() - "UDGP_Retroactive200Script.psc" Line 30 [11/01/2013 - 10:15:59PM] USKP 2.0.0 Retroactive Updates Complete Just like you did. [CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 110 [11/01/2013 - 10:15:40PM] warning: Property DLC2ApocryphaWorld on script dragonactorscript attached to (0401D572) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:58PM] Cannot open store for class "aatkeconupdatesmorthal", missing file? [11/01/2013 - 10:15:37PM] warning: Property DLC2ApocryphaLocation on script dragonactorscript attached to (0401D572) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save Just able to make magic lights lanterns. [11/01/2013 - 10:15:37PM] [nMCMSupportScript ] INITIALIZED [11/01/2013 - 10:15:40PM] warning: Property DLC2ApocryphaLocation on script dragonactorscript attached to (04019ACC) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:58PM] warning: Unable to get type aatkeconupdatesdawnstar referenced by the save game. Objects of this type will not be loaded. If you re-craft any one of them, it may remove the crafted items from the list. The Elder Scrolls V: Skyrim Special Edition. weapons rack at the entryway did not materialize). [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKEconObjective8Update referenced by the save game. Look up darkfox in youtube, he has building home video ( like build your own home mod.) [11/01/2013 - 10:15:37PM] [DanceOfDeathMCMScript ] INITIALIZED [11/01/2013 - 10:15:58PM] warning: Variable ::pDLC1VampireLordDisallow_var on script QF_TG05_00021551 loaded from save not found within the actual object. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save I had waited on the game, gone back to the carpenter's workbench several times, gone from one . 3 workbenches in the main hall are normal. Hearthfire: Workbench Bug :: The Elder Scrolls V: Skyrim General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Please check the sticky posts for FAQ and Guides! [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKEconObjective6Update", missing file? [11/01/2013 - 10:15:58PM] warning: Unable to get type aatkeconupdateswinterhold referenced by the save game. [11/01/2013 - 10:15:37PM] warning: Property DLC2ApocryphaWorld on script dragonactorscript attached to (04019ACC) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:37PM] [CHConfigQuestScript ] INITIALIZED [11/01/2013 - 10:16:51PM] =====Wet and Cold is finished refreshing itself and searching for addons!===== [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:15:37PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter06 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match [11/01/2013 - 10:15:37PM] Live Another Life: Patch 2.2.0 Applied [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKOmnipotentCoinScript", missing file? [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:15:39PM] Error: Unable to bind script TimedLightSwitch to (6F009BC3) because their base types do not match [alias PlayerAlias on quest _sycMaintenanceQuest (49005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20 [11/01/2013 - 10:15:38PM] Live Another Life: Patch 2.3.1 Applied [11/01/2013 - 10:33:37PM] VM is freezing [11/01/2013 - 10:16:00PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded. [11/01/2013 - 10:15:37PM] warning: Property CurrentHomeLocation on script playersleepquestscript attached to PlayerSleepQuest (000FC1A2) cannot be initialized because the script no longer contains that property The jail time worked! [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save I had no option to build my foundation. Use a bed for 5 hours. Materials such as ingots or leather are required to make improvements. [11/01/2013 - 10:15:59PM] Error: File "CCO - Uninstaller.esp" does not exist or is not currently loaded. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save I have completed this game in its utmost entirety. [11/01/2013 - 10:15:59PM] UHFP 2.0.0 Retroactive Updates Complete [11/01/2013 - 10:15:39PM] Error: Unable to bind script TimedLightSwitch to (6F010AD0) because their base types do not match dude you are modded 9 ways from Sunday, and clearly cheating with tgm or some ludicrous illegal values cheating your alchemy/enchanting so you can +fortify carryweight to such an insane overflow-grade value. [_WetQuest (6E000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 420 [11/01/2013 - 10:15:33PM] Error: Unable to bind script TimedLightSwitch to (6F012746) because their base types do not match [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKEconObjective4Update referenced by the save game. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save stack:.Game.GetFormFromFile() - "" Line ? [11/01/2013 - 10:15:58PM] warning: Variable ::CurrentHomeLocation_var on script playersleepquestscript loaded from save not found within the actual object. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKEconOwnedBenchScript referenced by the save game. [11/01/2013 - 10:15:58PM] warning: Could not find type aatkeconupdatesriften in the type table in save :D. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I shouted and it started working. When I click on any of them, including the original one outside the house, there's no reaponse. So far so good but at one point I want to add some Magelights like in the Archmage's room in Winterhold. This variable will be skipped. Objects of this type will not be loaded. [CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 143 You link those to the work bench of your choice. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:37PM] warning: Property BYOHAdoptionRestedMessageMale on script playersleepquestscript attached to PlayerSleepQuest (000FC1A2) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:33PM] Cannot open store for class "_arissa_inpc_behavior", missing file? [None]._WetSwim.OnEffectFinish() - "_WetSwim.psc" Line ? [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save stack:.Game.GetFormFromFile() - "" Line ? [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:40PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter04 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconPlayerTracker in the type table in save The following is a list of possible furniture items and decorations which can be added by using the carpenter's workbench in the Enchanter's Tower. Many other ways it could be smoke and mirrored but that depends on the specific way you wish for it to be used and when but it can get pretty complex. ALL RIGHTS RESERVED. Neither of these apply to the workbench in the basemant. The problem is I just don't want the looks of a enchanting table, I want it to be a functioning enchanting table but with one new function/recipe. This variable will be skipped. [11/01/2013 - 10:15:58PM] warning: Could not find type aatkeconupdatesmarkarth in the type table in save The work benches can be added or removed as needed. [11/01/2013 - 10:15:58PM] warning: Unable to get type aatkeconupdatesmarkarth referenced by the save game. [11/01/2013 - 10:16:00PM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded. [11/01/2013 - 10:32:45PM] Error: Cannot call Remove() on a None object, aborting function call The Carpenter's Workbenches in my Lakeview Manor house have stopped working. [ (6E000D64)].EffectShader.Play() - "" Line ? [11/01/2013 - 10:15:59PM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded. [11/01/2013 - 10:15:37PM] Error: Property PlayerHousecarlPale on script byohhousebuildingscript attached to BYOHHouseBuilding (0300305D) cannot be bound because (32) on (000A34D4) is not the right type [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKVersionControl referenced by the save game. [11/01/2013 - 10:15:37PM] [CHConfigQuestScript ]: Registered Convenient Horses at MCM. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [UDGPRetroactiveFix200 (0D0ACE68)].udgp_retroactive200script.Process() - "UDGP_Retroactive200Script.psc" Line 31 [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKOmnipotentCoinScript in the type table in save [11/01/2013 - 10:15:33PM] Error: Unable to bind script TimedLightSwitch to (6F009BC3) because their base types do not match [11/01/2013 - 10:15:40PM] warning: Property DefaultAshPile1 on script wealiasscript attached to alias VampireRemains1 on quest DLC1_WESC08 (0200351E) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:58PM] Cannot open store for class "aatkeconomicsmenus", missing file? [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [UDGPVersionTracking (0D01D546)].udgp_versiontrackingscript.ProcessRetroScripts() - "UDGP_VersionTrackingScript.psc" Line 44 [UDGPRetroactiveFix200 (0D0ACE68)].udgp_retroactive200script.Process() - "UDGP_Retroactive200Script.psc" Line 32 Objects of this type will not be loaded. Im not sure what happened but im glad it works now. [11/01/2013 - 10:15:40PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter08 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match [alias Player on quest UDGPVersionTracking (0D01D546)].UDGP_VersionTrackingPlayerAliasScript.OnPlayerLoadGame() - "UDGP_VersionTrackingPlayerAliasScript.psc" Line 6 [11/01/2013 - 10:25:17PM] Error: (2C011888): is not in a loaded cell and cannot have an effect shader played on it. [alias PlayerAlias on quest _sycMaintenanceQuest (49005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 25 [11/01/2013 - 10:25:16PM] Saving game [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:15:37PM] Live Another Life: Patch 2.1.2 Applied [11/01/2013 - 10:15:37PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter05 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match [11/01/2013 - 10:15:58PM] warning: Unable to get type TOMK_QF_EOSTKEnchantingServic_02030A9D referenced by the save game. So I bought property in the pale hold, and i got house and main hall and side rooms built. [11/01/2013 - 10:15:58PM] warning: Unable to get type TOMK_QF_EOSTKEconomicsMain_01000D62 referenced by the save game. [11/01/2013 - 10:15:58PM] warning: Unable to get type aatkeconupdatesmorthal referenced by the save game. I was about to untinstalle all my mods and reinstall them. [11/01/2013 - 10:15:37PM] warning: Property DefaultAshPile1 on script wealiasscript attached to alias VampireRemains1 on quest DLC1_WESC08 (0200351E) cannot be initialized because the script no longer contains that property [alias Player on quest _WetQuest (6E000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKEconDefaults referenced by the save game. [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKEconObjective9Update referenced by the save game. [11/01/2013 - 10:15:58PM] warning: Variable MiraakAppeared on script dragonactorscript loaded from save not found within the actual object. [11/01/2013 - 10:15:58PM] warning: Variable ::BYOHAdoptionSleepAbilityMale_var on script playersleepquestscript loaded from save not found within the actual object. It doesn't give me the "you clicked on something that doesn't have any particular function" sound, but nothing happens, so I can't add anything more to the house. Hearthfire Carpenter's workbench glitching, need advice smokeycut990 8 years ago #1 for some reason, i can't activate the workbench in the bedroom addition of lakeview manor. Thanks Apex Legends! The Elder Scrolls V: Skyrim has three DLC packs, all of which are included in The Elder Scrolls V: Skyrim Special Edition.One of the more underrated ones was the Hearthfire expansion, which allows players to build their own homes in one of three different locations.Unlike Dragonborn and Dawngaurd, Hearthfire can be tricky to figure out, as there's no quest directly tied to it. [UDGPVersionTracking (0D01D546)].udgp_versiontrackingscript.ProcessRetroScripts() - "UDGP_VersionTrackingScript.psc" Line 44 [11/01/2013 - 10:15:33PM] Error: Unable to bind script TimedLightSwitch to (6F009C00) because their base types do not match [11/01/2013 - 10:15:58PM] Cannot open store for class "aatkeconrestoredefaults", missing file? [alias PlayerAlias on quest _sycMaintenanceQuest (49005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20 This removes the need go outside repeatedly to use the outdoor anvil. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save Do you play with console commands? [11/01/2013 - 10:15:59PM] InitWidgetLoader() Objects of this type will not be loaded. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:15:40PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter02 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match
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